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Texture-Mapping Documentation and Information


     
    
  • Texture Mapping as a Fundamental Drawing Primitive, June, 1993

    ABSTRACT: Texture mapping has traditionally been used to add realism to computer graphics images. In recent years, this technique has moved from the domain of software rendering systems to that of high performance graphics hardware.

    But texture mapping hardware can be used for many more applications than simply applying diffuse patterns to polygons.

    We survey applications of texture mapping including simple texture mapping, projective textures, and image warping. We then describe texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text. Next we show how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, contouring, and many other applications.

    CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - color, shading, shadowing, texture-mapping, line drawing, and anti-aliasing

    	
    
  • Texture Mapping in Technical, Scientific and Engineering Visualization

    As of today, texture mapping is used in visual simulation and computer animation to reduce geometric complexity while enhancing realism. In this report, this common usage of the technology is extended by presenting application models of real-time texture mapping that solve a variety of visualization problems in the general technical and scientific world, opening new ways to represent and analyze large amounts of experimental or simulated data.

    The topics covered in this report are:

    • Abstract definition of the texture mapping concept
    • Visualization of properties on surfaces by color coding
    • Information filtering on surfaces
    • Real-time volume rendering concepts
    • Quality-enhanced surface rendering






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