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![]() ![]() ![]() ![]() ![]() Next: 3.5.3 Antialiasing Up: 3.5 Polygons Previous: 3.5.1 Basic Polygon Rasterization
3.5.2 StipplingPolygon stippling works much the same way as line stippling, masking out certain fragments produced by rasterization so that they are not sent to the next stage of the GL. This is the case regardless of the state of polygon antialiasing. Stippling is controlled with
void PolygonStipple ( ubyte *pattern ) ;
*pattern is a pointer to memory into which
a
If Polygon stippling may be enabled or disabled with Enable or Disable using the constant POLYGON_STIPPLE. When disabled, it is as if the stipple pattern were all ones.
David Blythe Sat Mar 29 02:23:21 PST 1997
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