Creating an Ambient Sound
An ambient sound plays at the same volume everywhere in the
scene. Crickets in a field, birds chirping in a forest, and the
whirring and hammering of factory machines are examples of ambient
sounds.
Follow these steps to create an ambient sound:
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Click the Sound Editor button on the Editors palette.
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Click the Create Global button.
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Click the Browse button and choose a file to add to the
scene. For example, try browsing for a cricket sound. Click OK.
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The sound is named Sound1 by default. Type a new name for
your sound in the text field--for example, crickets.
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Use the Resize Range thumbwheel to increase the range of the
sound so that it encompasses the entire scene. To check the range of
the sound, click the Show Range box. A wireframe sphere
indicates the range of the sound.
The thumbwheel extends the range up to 100 meters. If you have a large
world, you may need to type the numbers into the Max Range
text fields.
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Click the Spatialize box to remove the check mark and turn
spatialization off.
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Click the Loop box to make the sound play continuously.
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Click the Create Trigger to Activate Clip button to create a
trigger for the sound. Ambient sounds are usually triggered by the World
Entry Script trigger.
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Click the arrow button to preview the sound.
Jump to: Sound Editor Quick
Reference