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Use the Viewpoint Editor to create global or local viewpoints that will be used by a browser viewing the scene. Global viewpoints are those that you set according to your view of the scene. Local viewpoints are those that you set by grouping a camera with an object in the scene.
Also create "working" viewpoints--these are global or local viewpoints that only you can see during your construction of the scene.
To preview a viewpoint, choose Edit > Preview to launch a VRML browser. To move to the viewpoint within the scene, select the viewpoint and click Jump To.
Find it: Press the Viewpoint Editor button in the Editors palette.
Jump to: Viewpoint Editor for details on the buttons and menus in its window.
Create global viewpoints to define locations from which a browser views your scene.
To create a global viewpoint:
Local viewpoints let you create a viewpoint associated with an object. For example, in a scene with a rocket traveling from Earth to the Moon, you can place a camera on the front of the rocket to see the view of the Moon from the rocket. Creating Local Viewpoints is important in animations, where both the camera and the object should be moved together. See Animating Viewpoints for more details.
To create a local viewpoint:
To reposition the viewpoint on the object:
The usual way to reposition the viewpoint is to reposition your view using the viewer controls, and press Update in the Viewpoint Editor window.
When you create a local viewpoint, the viewpoint is located to reflect the current view. Because the viewpoint is grouped with an object, it will move with that object. Typically, the viewpoint is located near the object. The viewpoint icon is represented by a camera, which you can move if its current location doesn't meet your needs. You might want to move the viewpoint icon if it's too difficult to set a new viewpoint by repositioning your view of the scene using the viewer controls.
When you click Create Global or Create Local, a default node name and description appear in the editor. For example, if this is the first viewpoint you have created, "VP1" and "viewpoint1" appear. VRML browsers that support viewpoints will display "viewpoint1." The node name "VP1" is used in the Outline Editor, VRML text file, and in relevant scripts and anchors. If you do not specify a description, the browser will not display the viewpoint. Not describing the viewpoint to the browser is useful for setting up "working" viewpoints for your own use while creating your scene.
To rename a viewpoint:
You can edit the node name or description by typing in a new name and pressing Enter.
To create a working viewpoint (one not visible to the browser):
Delete the name in the description field and press Enter.
Other ways to conveniently change your view during scene construction include:
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