Examiner Viewer

on this page: how it works | viewer controls and menus | shortcuts

Use to: Rotate, dolly, and pan when viewing objects

Find it: Choose View > Examiner Viewer, or Shift-Ctrl-e

How It Works

Click image for full view.

The Examiner Viewer uses a virtual sphere metaphor--the scene is contained inside a sphere that the camera moves around:

As a result, it seems like the Examiner Viewer treats all the objects in your scene as a single, grouped object.

Tip: If you have many objects in your scene and have trouble viewing a single object that you are editing, select that object and choose View > Hide All Unselected. You also might want to save the object into its own Cosmo Worlds file, edit it, and reimport it as an inline.

The Examiner Viewer is one of two viewers in Cosmo Worlds. The other viewer, called the Walk Viewer, lets you navigate through a scene by moving the camera using a walking or driving metaphor.

Both the Examiner Viewer and the Walk Viewer have a menu that you access by holding your right mouse button over the viewing area. Use this Viewer Menu to change the draw style (rendering characteristics), and preferences.

Tricks:

Viewer Controls and Menus

If you haven't looked at the Examiner Viewer diagram, do so now. This image briefly describes the Examiner Viewer's controls and toolbar buttons. For a full description of the viewer toolbar and the View palette, see Tools to Use: Viewing. There is also a viewer menu (accessed with the right mouse button). Use this to change the draw style and viewer-related preferences. See Viewer Menu for details.

Shortcuts

You can use keyboard shortcuts instead of the viewer controls. See Keys & Shortcuts for Viewing.

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