on this page: selecting keyframes | defining a range | cutting | copying | pasting | try it! | copying between two animations
To select a keyframe, click it. The selected keyframe turns red. To select multiple keyframes, shift-click additional keyframes to add them to the selection. Once you've selected keyframes, you can drag them around in time. To deselect keyframes, click on an empty part of a timeline
You can select at any level of line (master, member, object, property, field). Selecting on a higher-level line is the same as selecting all keys at the same time on lower-level lines. Conversely, when you select on a lower-level line, that keyframe and all of its parents become highlighted.
The range slider is a blue line that rests inside a pink trough.
When you move the cursor into this trough, it highlights. The default
range slider runs the full length of the animation, and you can use the View
> Reset range option to reset the range to the length of the
full animation. Clicking to the left of the range slider extends the
blue bar to the left. Clicking to the right of the range slider extends
the blue bar to the right. A light gray shading in the time panel
indicates the selected range. You can also drag either end of the bar
to the correct keyframe. Dragging on the middle of the bar moves the
bar to a different part of the animation without changing its length.
Use the range slider to define a range of keyframes you want to cut or
paste. Then use the Keyframe > Select in range option to
select the keyframes in that range.
Tip: Another useful option that uses the range slider is View > Limit playback to range. Specify a range with the range slider and enable this option. When you play a long animation, this option enables you to view only the parts you're interested in.
Choose Keyframe > Cut (or press Ctrl-x or Delete ) to cut selected keyframes.
Choose Keyframe > Copy (or press Ctrl-c) to copy selected keyframes.
The Keyframe Animator has three paste options. All three options in the Keyframe menu use the keyframes currently in the paste buffer.
This tutorial illustrates use of the three paste options.
Note that you can also copy from the same object in one animation to another animation. Select and copy the keyframes in the first animation. Then open the second animation and paste the selected keyframes. For example, if you have a sphere in one animation, you can copy to a sphere in a second animation. If the member in the second animation does not already have an animation associated with it, the lines will be created for it when you paste the animation.
This feature enables you to copy poses from one animation to another--perhaps to duplicate starting and ending poses.
Jump to: Keyframe Animator Quick Reference