Optimizing Your Scene

Keep in mind when you create your VRML scene that vistors to your world will be using different browsers on Silicon Graphics, PC, or Macintosh platforms. They may have a T1 connection to the Internet, or they may be connected at 14.4 by modem.

Your goal is to create a scene that most people can quickly navigate through. This means modeling objects with a low polygon count and using some optimizing tricks to keep your scene graph small: