Animating a Scene
You'll use a variety of tools to animate the objects in your scene:
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Keyframe Animator
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The Keyframe Animator lets you create sequences of poses, called
"keyframes," and interpolate between them to create a smooth
animation. You can animate the movement of anything in your scene such
as objects, lights, and viewpoints. You can also animate many other
attributes such as colors, texture transformations, and the shapes of
PEP objects.
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Script Editor
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The Script Editor facilitates the creation of scripts that drive
certain behaviors in your scene and react to user events.
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Outline Editor
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The Outline Editor lets you create routes between events. Routes are
the mechanism for sending values from one node to another.
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Switch Editor
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The Switch Editor lets you create switch nodes that select which child
to use within a particular group. Switches are usually used with
scripts that select the child within the switch group.
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Trigger Creator
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The Trigger Creator lets you add sensors to the scene. These sensors
start an animation or execute a script when a particular event occurs.
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Viewpoint Editor
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The Viewpoint Editor lets you define viewpoints. The Keyframe Animator
lets you animate a viewpoint by defining keyframes for its placement.
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Nodes and Tools Library
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This directory -- /usr/share/data/vrml--contains useful
nodes and tools you can add to your file.