on this page: importing an image | textures
Find it: Choose File > Import...
(or drag and drop the file icon from the desktop into the main window)
When you import an image, the image is "pasted" as a flat rectangle in the scene. This rectangle is one meter high and maintains the aspect ratio of the original image. (Aspect ratio is the ratio of width to height.) You can drag and drop multiple images at one time.
The image can be in JPEG, GIF, PNG, or SGI (.rgb, .rgba, or .bw) format.
Often, you'll import images into a Texture Editor palette and then apply this new texture to the objects in your scene.
Find it: Click the Texture Editor button on the Looks
palette:
Drag and drop one or more image files into the palette area. If the palette is filled, you are prompted to name the new palette that is created.
Note: Textures can be expensive. Since textures can quickly bloat the size of your file, the Texture Editor issues a warning if you try to import a large texture. To turn off the warning mechanism, click the check box for File > Warn on size in the Texture Editor.
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