Color Editor
Find it:
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In the Material Editor,
click the boxes next to Diffuse, Specular, or Emissive
to bring up the Color Editor.
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In the Color Per Vertex Editor,
click the "pick" arrow to bring up the Color Editor:
Use to:
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Edit the Ambient, Diffuse, Specular, and Emissive color in the Material
Editor.
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Choose and edit a color in the Color Per Vertex Editor.
How it works:

Click to see full-size.
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To select a new color, drag the selection box in the color wheel, drag
the sliders on the color bars, or type new values in the boxes. The
color wheel, sliders, and value boxes are ganged; changing one updates
the other two.
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The new color appears in the box to the left of the colorwheel. The
previous color is preserved until you save the new color (see diagram). The saved color
then replaces the previous color.
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Edit Menu
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Continuous--as you move the slider at the bottom of the
window, the target color is continuously updated.
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Manual--lets you experiment with colors. When you're
ready to change the target color, click Accept. This setting is useful
if redrawing the scene is slow.
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WYSIWYG--changes sliders from additive colors displayed
to fixed colors. If you are not in WYSIWYG, you create a color by
adding or subtracting color from lighter to darker, and mixing the
combination of slider values. If you are in WYSIWYG, you pick a color
on the bar--there's no adding or subtracting values.
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Copy--copies the current color. The color boxes show the
current color (left) and stored color (right).
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Paste--paste a color that you copied.
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Sliders Menu
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None--hide all sliders
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Value--default, shows value only
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RGB--Red, Green, Blue
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HSV--Hue, Saturation, Value
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RGBV--Red, Green, Blue, Value
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RGB HSV--Red, Green, Blue, Hue, Saturation, Value
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