Importing Sounds

Find it: Choose File > Import
(or drag and drop the file icon from the desktop into the main window)

You can import sounds into your file using the File > Import option, or by dragging and dropping file icons directly from the desktop.

The following directory contains the sound files included in the Cosmo Worlds distribution:

/usr/share/data/sounds/soundscheme/soundfiles/

When you import a sound file, a red wireframe box appears in the scene until you click to add the sound. A global sound is created at the origin, pointing down the Z axis, and with spherical minimum and maximum ranges. The URL is set to the name of the file you imported, and the default name is "audioclip." A green icon indicates the location and direction of the sound. Use the View > Show/Hide Iconic Objects option to toggle display of sound icons.

Cosmo Worlds supports sound files in the following formats: .wav, .aiff, .aifc, .au, and MPEG audio.

After you import a sound, you'll need to create a trigger so that the sound will be played when the specified type of event occurs (clicking an object, entering a world, coming close to an object). Also, be sure to adjust the range of the sound so that it can be heard at the desired distances. See Creating Sounds for more information.

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