on this page: creating a switch | adding objects | tip
Find it: Click the Switch Editor button on the Action
palette:
A switch is a group that displays only one of its children at a time. Typically, a switch is used with a script that controls which child is displayed. A switch can be used to create simple animations or to display different versions of an object under different conditions. See Chapter 7, "Scripting," in The VRML 2.0 Handbook by Jed Hartman and Josie Wernecke for an example of a script that controls a switch.
To create a switch:
To add objects to an existing switch:
Tip: If you want all the objects to be in the same location, use Selection > Center Snap Target to move the snapping target to the center of the current master selection. Another useful command in the Layout menu is Move Selection Center to Snap Target, which moves the master selection so that its center is at the snap target. Secondary selections move with the master.
Jump to: Script Editor Quick Reference