The buffering menu items let you control how Cosmo Worlds makes use of colors. By default, Cosmo Worlds is set to use double buffer, in which the color planes are split in half to prevent flickering when you move your view. This reduces the color resolution of shaded objects. Single buffer maximizes color resolution at the expense of visible flickering when the scene is being redrawn. Interactive buffer is a compromise, where the scene is drawn single buffered when the camera is not moving, and in double buffered mode when moving. Some color flashing will be noticeable when camera motion begins and ends.
Find it: In the Examiner Viewer or Walk Viewer, click and hold right mouse button to bring up a menu. Choose Draw Style >
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