Contents
Introductory material
Overview
Copyright
Getting started
Tutorials
Opening and saving a scene
Saving objects from a scene
Viewing objects and scenes
Examining an object (rotating, zooming, panning)
Walking through a scene
Setting a home view
Viewing all models in a scene
Seeking to a point or object
Setting viewer preferences
Defining viewpoints
Global vs. local
Importing objects
Importing geometry
Importing an image
Importing a sound
Importing objects as inlines
Manipulating objects
Placing shapes when importing, pasting, and creating
Selecting and grouping objects
Creating group hierarchies
Cloning an object
Resizing, moving, and rotating an object
Constraining movement and rotation to a single plane
Aligning two objects
Specifying an object's position in the scene
Creating basic shapes and text
Making tube-shaped models
Creating text
PEP modeling: editing points, edges, and polygons
Viewing PEP Objects
Selecting PEPs
Translating PEPs
Aligning PEPs
Rotating and scaling PEPs
Deleting, copying, and pasting polygons
Merging, combining, or joining PEPs
Chipping off and forming new polygons
Splitting and cutting polygons
Extruding polygons and edges
Copying polygons and rebuilding models
Mirroring and reordering polygons
Changing an object's appearance
Changing the color of a model
Changing the material of an object
Creating your own material
Applying a texture to a model
Editing a texture
Fine-tuning a texture
Creating a new texture palette
Adjusting normals
Animating 3D objects
Animating 3D models
Selecting, copying, and pasting keyframes
Animating viewpoints
Try it! Animating a shape
Creating a script:overview
Scripting basics
Steps for creating a script
Try it! Case study for creating a script
Debugging a script
Tips for creating scripts
Advanced: creating a script from scratch
Creating a switch
Creating a trigger
Adding special objects to a scene
Adding navigation information
Adding lights
Tips for efficient lighting
Light types: what's the difference?
More about spotlights
Try It! Experimenting with lighting effects
Adding sounds
Try it! Creating an ambient sound
Try it! Creating an event sound
Recording sounds
Adding links (anchors)
Adding billboards
Using the outline editor
Creating routes
Cloned nodes in scripts and prototypes
Optimizing the scene
Checking the polygon count
Reducing polygon count
Building efficient polygons
Using inlined objects
Using multiple levels of detail
Controlling collision detection
Packaging the scene
Steps for packaging
Try it! Packaging a sample world
Links followed during discovery
Possible packaging errors
Customizing the environment
Adding a helper application
Helper application database file
Changing the background color
The Cosmo Worlds Window
A quick look at the user interface
(menus and palettes)
Keys and shortcuts
Viewers
Examiner Viewer
Walk Viewer
Plane Viewer
Viewer Popup Menu
Viewer Menu Preferences
Cosmo Worlds Tools and Utilities
Creators
Text Editor
Extrusion Editor
Editors
Outline Editor
NavigationInfo Editor
Sound Editor
Viewpoint Editor
Polygon Copier
Polygon Reduction Editor
Media Tools
Contents depends on system configuration; possibilities include:
ImageWorks Plug-in Editor
Alias/Wavefront Plug-in Editor
Photoshop Plug-in Editor
Action Tools
Script Editor
Keyframe Animator
Link Editor
Inline Editor
Switch Editor
Level of Detail Editor
Billboard Editor
Collision Editor
Layout Tools
Snap Target and Snap Source
Precision placement panel
PEP Alignment
PEP distance snap options
PEP angle snap option
PEP Editing Tools
Selection
PEP Editor
Convert to PEP
PEP Rotation / Scaling
Cut Polygons
Merge PEP Objects
Join Selected Polygons
Chip Off and Split Selected Polygons
Extrude Selected Polygons or Edges
Looks Tools
Material Palette
Normal Doctor
Material Editor
Texture Editor
Color Per Vertex Editor
PEP Texture Applicator
Light Editor
CosmoPackage
Root documents
VRML preferences
Directory index
Mappings
Trusted references
Inspecting documents
Glossary