Color Per Vertex Editor
Use the Color Per Vertex Editor to apply color to your models.
Find it: Click
from the Editors
palette.
How it works:

Click image for full view.
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Drag the cursor over the buttons in the editor for quick help
(a message appears at the bottom of the editor's window describing
what the button does).
-
The Color Per Vertex Editor works with the Color
Editor. The Color Editor appears when you click the arrow
icon (Pick mode) and click the object in the Color Per Vertex's preview
window.
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Use Pick mode
to select and load
a color to the color editor. Switch to Paint mode
to add color from the color
editor. Or use Ctrl-click-drag to toggle from Pick mode to
paint.
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Paint works continuously during a drag.
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Cursor changes to paintbrush in Paint mode.
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If you change color application modes, then you don't need to pick
again to start editing colors. You can go straight to the color picker
and it affects the object according to the newly selected mode.
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Use the Edit menu to undo and redo color changes (or
use Ctrl-z and Shift-Ctrl-z).
Notes:
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The Color Per Vertex Editor converts your models to PEP objects.
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When you click Apply, all unused colors and colorIndex
values are removed to optimize the scene graph.
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If your PEP object has so many polygons that applying color to multiple
vertices becomes a problem, consider editing the PEP object so that it
has fewer polygons. Use the Polygon Reducer
or the Polygon Copier for this task.
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See Coloring the Rocket
in the tutorial for an example on using the Color Per Vertex Editor.
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