Previewing and Packaging the Scene

overview . . .

Find it: File > Package

Be sure to preview your world during the authoring process to test links, animations, sensors, and scripts, and to see how it feels to navigate through your world in the browser.

Before you publish your worlds on the Web, you need to package them using Cosmo Worlds. Packaging refers to the process of locating all the files necessary to create a scene or world and organizing the files for publication on a server. Publishing refers to the process of copying the packaged files to a Web server where they can be accessed by Web clients.

Packaging accomplishes a number of things:

Major Stages

When you select File > Package, the Packaging utility appears. The four buttons in the lower left corner allow you to step through each of the stages of the packaging/publishing process:

Discover
This stage finds all the local files needed to support your documents. All local URLs referred to in your file (for example, inlines, textures, sounds, and images) are located and included as part of the package for this world.
Package
This stage copies the files required for your package into a single directory. Absolute paths are changed to relative paths so that the world can be published on a Web server.
Preview
This stage allows you to view the packaged files so that you can test links, animations, sensors, scripts, and navigation through your world.
Publish
This stage moves the package to a Web server so that remote clients can view it. (not currently implemented)

The packager works with files in the following formats:

Other document types are not searched for references to other local documents, they do not have their references patched, nor are they optimized; they are just moved to the packaging directory.

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