Animating a Scene

You'll use a variety of tools to animate the objects in your scene:

Keyframe Animator
The Keyframe Animator lets you create sequences of poses, called "keyframes," and interpolate between them to create a smooth animation. You can animate the movement of anything in your scene such as objects, lights, and viewpoints. You can also animate many other attributes such as colors, texture transformations, and the shapes of PEP objects.
Script Editor
The Script Editor facilitates the creation of scripts that drive certain behaviors in your scene and react to user events.
Outline Editor
The Outline Editor lets you create routes between events. Routes are the mechanism for sending values from one node to another.
Switch Editor
The Switch Editor lets you create switch nodes that select which child to use within a particular group. Switches are usually used with scripts that select the child within the switch group.
Trigger Creator
The Trigger Creator lets you add sensors to the scene. These sensors start an animation or execute a script when a particular event occurs.
Viewpoint Editor
The Viewpoint Editor lets you define viewpoints. The Keyframe Animator lets you animate a viewpoint by defining keyframes for its placement.
Nodes and Tools Library
This directory -- /usr/share/data/vrml--contains useful nodes and tools you can add to your file.