Selecting Polygons in the PEP Texture Applicator

When you're fine-tuning a texture using the PEP Texture Applicator, you select the polygons to manipulate in the right side of the editor's window. Adjust your view here the same way you would in the Examiner Viewer. See Viewer Controls and Menus for details.

To select polygons:

  1. Make sure the cursor is in the right side of the PEP Texture Applicator's window (the one with the 3D view).

  2. Click any part of the object to select a polygon. Shift-click to select multiple polygons.

    You can also drag the mouse to select multiple polygons, but note that this method selects all the polygons in the front and back of the model. So you may end up selecting polygons you didn't mean to. Turn the model to double-check your selection.

Notice the left window of the PEP Texture Applicator. This is a flat mapping of the texture and the polygons it covers. Switch to this window to choose a part of your selected polygons and move, resize, or rotate the texture. See Remapping a Texture in the PEP Texture Applicator for detailed steps.

Jump to: Fine-tuning a Texture