Tools to Use: Creating & Editing Models
on this page: starting out | chipping off and editing faces | extruding | copying and
pasting | repairing and reducing | coloring and adding texture
Find it: Tools > Content Editor Tool Palette (Editors),
Appearance Tool Palette (Looks)
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PEP Creator
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Select VRML object or other imported shape, click PEP creator button.

The object becomes a PEP object, and can now be edited using Cosmo
Worlds's PEP editing tools (listed here).
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PEP Editor
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Select a PEP object and press Ctrl-e or click the PEP editor
button:

A red box appears around the object while in PEP editing mode.
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PEP Selection
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After clicking PEP Editor button, you can click on a point, edge, face,
or any combination of the three for editing. Click and drag
to select a group with a marquee. Shift and click to
select multiple points, edges, faces by selecting them individually.
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Chip off
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Select face to "chip off." Click Chip Off Selected
Polygons button.

Pull selected face away from object.
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Divide Faces
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Select a polygon face, click a button to split face into smaller
triangles or quads. You can now edit the new angles (extrude, chip-off,
paste to another PEP object, etc.).
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Extrude Polygon
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Select polygon. Click extrude button.
Move selection by dragging.
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Extrude Edges
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Select edges. Click Extrude Edges button:

Move selection by dragging.
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Choose from a variety of functions for cutting, copying, and pasting.
See Merging, Combining, or Joining PEPs
for details.
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Polygon Copier
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Use to rebuild a PEP object to create a more efficient model (one with
fewer Polygons). This one has its own interface.
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Normal Doctor
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Use after editing a PEP object to specify render style, back-face
culling, and polygon ordering.
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Polygon Reducer
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After using Polygon Copier and Normal Doctor (if necessary), use the
Polygon Reducer to finalize the object's number of polygons.
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PEP Jack
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Use to rotate and scale selected points, edges, and polygons. Create
joints for rotation (e.g. doors).
To use, select points, edges, faces to be rotated. Press the
Rotating/Scaling Points button.
Grab tool at center and drag to place (snaps to object's points as you
drag it). Drag green knobs to twist/rotate points, or drag white cubes
to resize points.
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To put away tool, press its button again.
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Color-per-Vertex Editor
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Apply color to polygon. Paint color on with the editor.
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Texture Editor / Material Palette
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Apply texture, material to object. A more effecient way to spruce up a
model is to add color.
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Buttons are Texture Editor
, Material Editor
, Material Palette 