Getting Started
Cosmo Worlds is all about creating a 3D world that can be published on
a Web server. This includes making your world efficient for downloading
and viewing.
The following topics assume you are familiar with VRML
concepts.
The topics appear in
the order that you might complete each task when you create and publish
a world for the first time.
-
Learn how to view objects and worlds.
-
Learn how to manipulate objects.
-
Create basic shapes and text
which you can model into more complex
shapes. If the models are complex, make a separate file for
each model, then import the models into a world.
-
Import and edit models created with other
modeling software programs.
-
Add colors, textures,
and materials to your models.
-
Optimize the world. Reduce the number of
polygons in your models. Create level-of-detail (LOD) groups where
appropriate. Use inlines.
-
Animate models in your world and write
your own scripts to define additional
behaviors for the objects.
-
Create special objects, such as lights, sounds, movies, and links
to other files.
-
Use the Outline Editor to edit the VRML file (a readable text file)
for your world. The Outline Editor also
allows you to create routes
between events so that values can be sent from one part of the
world to another part.
-
Save the world to a file.
-
Preview the world so you can test links, levels of detail, animations,
sounds, and movies, as well as overall frame rate and performance.
-
Package the world and publish it on the World
Wide Web.
Jump to: For more information on VRML, see The
VRML 2.0 Handbook, by Jed Hartman and Josie Wernecke or jump to the VRML
2.0 specification.