Reducing Polygons

Use the Polygon Reduction Editor to reduce the number of triangles that make up a particular object. An object with a low-polygon count is optimized for viewing on the Web. Also use for making multiple Levels of Detail (LOD) for an object in your scene.

  1. Select the object which you'd like to reduce polygons or create multiple Levels of Detail for.

    If the object you select exists in the scene as an inline, you can use the Polygon Reducer on it if the object is an editable inline. See Creating Inline Objects for details on creating editable inlines.

    If you're creating a LOD, you might want to copy the original object into its own file before going on to the next step.

  2. Open the editor by clicking its button from the Editors Tool Palette.

  3. Choose a quick reduction using Octahedron or Bbox, or specify a more precise reduction by adjusting the sliders. If you are creating a lowest LOD, use Octahedron or Bbox. This will produce an object with a very low polygon count ideal for viewing at a far distance. For LODs viewed at a closer distance, use the sliders. See Polygon Reduction Editor for tips on using the sliders for the best results.

  4. Click Accept to apply the changes to the object in the main view. If you've just created a LOD, see Creating Multiple Levels of Detail to learn how to implement the LODs in your scene.

Jump to: Optimizing Your Scene