Remapping a Texture in the PEP Texture Applicator

To remap a texture:

  1. Make sure you have an area of polygons selected (see Selecting Polygons in the PEP Texture Applicator).

  2. In the left window (the 2D view of the texture) select the button pertaining to the action you want to perform on the selected polygons.

    The arrow lets you select points of the polygons you have already selected in the left window (it's a sub-selection).

    The next two buttons work in conjunction with the square orange box, which is the center of rotation and scaling.

  3. Move the center point by selecting its button or by pressing Ctrl-left mouse button and clicking anywhere on the texture map. Then choose the scaling button or the rotation button, and drag the mouse in the left window. You'll see the texture move with the selected points.

    You can go to the preview window (the right window with the 3D view) at any time to see what the changes will look like.

  4. When you like the way the texture looks, press the Apply button.

Jump to: Fine-tuning a Texture