Checking the Polygon Count

The Primitive Counter lets you check the polygon count for individual objects or all the objects in your scene. You can specify which LOD objects to count for best and worst case viewing scenarios.

Find it: View > Display Polygon Count

Triangles, Line Segments, and Points: Displays the number of triangles, line segments, and points in the scene or object as specified by Count, Count Render-Culled Objects, and Use LOD Level.

Count: Entire Scene specifies that all the objects in the scene be included in the count. Selected Objects specifies that only those objects currently selected be included in the count. Count Render-Culled Objects and Use LOD Level further limit this count.

Count Render-Culled Objects: Yes specifies that only those objects currently visible in the scene should be counted. No specifies that objects not currently visible also be counted.

Use LOD Level: Current specifies that only the LOD objects visible in the scene be counted. Lowest specifies that only the lowest LOD objects (visible or not) be counted. Highest specifies that only the highest LOD objects be counted.

Tip: To find the worst-case scenario polygon count for your scene, select Count: Entire Scene, Count Render-Culled Objects: No, Use LOD Level: Highest.