Find it: Click its button on the Action palette:
The Keyframe Animator Animation menu has the following options:
Open animation (Ctrl + O) opens an existing animation.
New animation (Ctrl + N) opens a new animation. A given scene can contain a number of animations.
Delete current animation removes the animation you are currently editing. Currently, this option does not remove the trigger sensor from the scene file.
Change name changes the name of the current animation. A given scene can have more than one animation associated with it.
Add member adds a new member to an animation. An animation can contain one or more members. A member is like the cast member of a play. It could consist of one object (such as a bouncing ball), or it could consist of a number of grouped objects, such as a jack-in-the-box or a spinning top. Each member has its own timeline.
Add current viewpoint adds the current viewpoint (defined in the Viewpoint Editor) as a member of the animation. This feature allows you to animate viewpoints.
Remove member removes a member from an animation. Note, however, that this option does not remove the trigger sensor for the animation.
Set duration sets the length of the animation. The maximum duration is 300 seconds.
Scale duration compresses or expands the animation to fit within a given time period. If the Snap to frames option is enabled, keyframes are snapped to the new grid.
Change frames per second changes the number of frames per second that are displayed on the timeline. The maximum number of frames per second is 30. Note that changing the number of frames per second does not affect the length of the animation itself (use Set duration to change the length). If the Snap to frames option is enabled, keyframes are snapped to the new grid.
Time sensor loop toggles whether the animation plays continuously when triggered or plays only once. This feature affects looping only in the browser; it does not affect looping when you press the Play button in the Keyframe Animator (the animation always loops when you press Play).
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